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Derginin Adı: The International Research Journal of Education and Sciences (IRJES)
Cilt: 2020/4
Sayı: 3
Makale Başlık: The Use Of Minecraft Education Edition As A Gamification Approach In Teaching And Learning Mathematics Among Year Five Students
Makale Alternatif Dilde Başlık: Alternatif dilde başlık bulunmamaktadır. There is no article title in another language.)
Makale Eklenme Tarihi: 5.11.2020
Okunma Sayısı: 0
Makale Özeti: The purpose of this study is to test the effectiveness of using Minecraft Education Edition as a gamification approach in improving Year Five students' understanding and skills in learning the topic of probability. Minecraft Education Edition is integrated into teaching and learning process to help students understand and determine the probability correctly. Using the Minecraft Education Edition is one of the gamification approaches to make learning delivery more interesting. The selection of the respondents was based on the analysis of the document and the results of the diagnostic test for the lowest scores of students. This study respondent was consisted of three male and a female student of Year Five. This study instruments were consisted of the Pre and Post-Test, observations, and topical exercises used to collect data. The data obtained is presented in the form of tables, graphs and performance improvements for data analysis purposes. The findings show that the use of Minecraft Education Edition successfully enhances Year Five students' understanding of the topic of Probability through gamification. The aim of the next study is to make improvement by conducting a quasi-experimental study.
Alternatif Dilde Özet: Alternatif dilde abstract bulunmamaktadır. (There is no abstract in another language.)

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