Makale Özeti:
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The way of teaching and learning traditional crafts have always used traditional
apprenticeship learning methods where the expert facilitates transfer of practice
skill sets to novices. As a craft has been taught in conventional approach, the
students and experts have been facing several problems especially when expert
needs to teach a group of students.
An appropriate mapping of craft education and Information and Communication
Technologies using Multimedia technology for instance, has the potential in
transforming traditional craft learning into more flexible environment. This paper
reports on a research project on development of an interactive multimedia
courseware package for teaching and learning traditional craft called e-CRAFT.
The e-CRAFT is specially designed for songket weaving course taught to
certificate and diploma students from Fakulti Seni Kraf Tenunan in their first year
study at Institut Kraf Negara, Malaysia (National Craft Institute). The courseware
was developed in a web-based environment and overall development process
was based on the Dick and Carey's process model and conceptual Instructional
Design framework. It is made up of eight learning modules: Introduction,
Materials & Tools, Knowing Motifs, Learn How to Weave, Quizzes & Test, Online
Discussion, Glossary and Help module. In order to test whether the courseware is
suitable in terms of usability, pilot testing was done to a sample of 10 students.
The results from pilot test received positive feedback which signifies the
courseware is considered acceptable for effectiveness study and help for further
improve of the e-CRAFT courseware.
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