Makale Özeti:
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The board game hobby has rapidly grown and evolved in recent years, but most of
the non-digital games lack tips and tutorials and remain difficult to learn and teach
effectively. In this project, we integrated a popular hobbyist approach to teaching
modern strategy games with classical experiential learning elements (i.e.,
demonstration, observation, reflection, discussion and repeated experiences). We
tested our model by teaching two modern board games to Japanese high school and
university students. Questionnaires, gameplay data, self-ratings and discussions
showed improved understanding and enjoyment, more strategic play and more
interest in modern board games over the course of the instructional sequence. The
model's repetition (the participants played each game three times) was rated the
most useful in terms of learning the games. Overall, the integrated model was
largely successful in teaching strategy board games to new players, and we offer
several recommendations for teachers, designers and researchers of board games.
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